During my time at the studio, I have worked extensively on prototypes and vertical slices for several unannounced projects.
Most of my time is spent developing first person combat and traversal systems, the latter in both runtime collision trace and designer markup styles.
I also have experience in implementing physics-based VR interactions and traversal.
In addition to my project work, all of which remains under NDA at this time, I have also participated in various game jams at the studio. I use these to try out ideas, platforms or genres outside of what I normally make:
Turbo Tanks – A physics based arcade tank combat game.
Daily Grind – A one-button infinite skater for mobile.